|
Post by Virgil on Jul 27, 2013 20:30:49 GMT
I open this threat cause I think that there are sometimes the best ideas when u massively use something i thought about a far future in this game, and maybe there could be a feature where you set attack patterns for your special ship cards. like, my battleship assault wing (1 battleship and 2 destroyer) will first attack other battleships, then cruisers and so on... my fighters first attack other fighter and then gunships... like that. What do you think? will the program code allow something like that? or is it to much changing in the game mechanics? Feel free to add your own ideas in this thread, maybe we could help the developers to make this game even more awesome with good ideas Sincerly, your Virgil
|
|
|
Post by future on Jul 28, 2013 5:01:44 GMT
How about this, have them add a way for us higher levels to...wait for it...Actually Level Up!
|
|
|
Post by future on Jul 28, 2013 5:02:21 GMT
Oh, and a space station card would be nice
|
|
|
Post by Virgil on Jul 28, 2013 7:43:39 GMT
Could you be more specific? Every detail could help...
Wished hp, Weaponry, Modules, Abilitys...
Otherwise you could say a cop a white man stole your car... That's also a great help;)
|
|
|
Post by future on Jul 28, 2013 15:32:33 GMT
Think of it as a combination of a battleship and a huge carrier only without engines.
|
|
|
Post by future on Jul 28, 2013 15:36:15 GMT
Turrets only with the acception of a single death beam that is slowly aimed and fired only at capital ships. (Much like the Death Star) Starting with three module slots Fighter bay equivalent to that of the dreadnought Health equal to that of two or three battleships
|
|
|
Post by future on Jul 28, 2013 15:39:31 GMT
Ability to repair adjacent cards automatically Unlock level 50 or 75 or 100 (u know whenever) Cost equal to that of three battle ships and a carrier When player selects it for battle it takes up (if not all) three of the five slots.
|
|
|
Post by future on Jul 28, 2013 15:40:51 GMT
Am I forgetting anything
|
|
|
Post by future on Jul 28, 2013 15:45:46 GMT
U know that thing behind the carrier and two destroyers on the loading screen, that's not a bad choice for design
|
|
|
Post by Virgil on Jul 31, 2013 18:18:47 GMT
I thought a lot about the station idea... What do you all think about this. A DEFENSE station... So the station only is there in stealth raids. The station don't need to be summoned, it's just at the starting point. Hit points increase with upgrades, only turret mounted weapons, so capital guns are away of this. It's equipped with up to 5modules maximal (upgradeable) and you can upgrade the station once per level. Or maybe every 5levels, but this needs to be clarified. Layout could be the station from the loading screen. This would make stealth raids more difficult and a competition is always awesome;) Your ideas about this? edit: Admin, if you like this idea, I could give more detailed impressions. hope to hear a feedback soon
|
|
|
Post by Admin on Jul 31, 2013 19:53:11 GMT
Our plans were to add the space station as an upgradable one off unit available to everyone that would help out when people try to steal your credits. Nice to see that you all have similar ideas on this
|
|
|
Post by Virgil on Jul 31, 2013 19:56:13 GMT
Lol;) But I have to admit that the main idea about the station came from future;) I only dissemble the "deathstar" and thought about a more balanced unit
|
|
|
Post by Admin on Jul 31, 2013 19:57:27 GMT
Didn't the deathstar exist a long time ago in a galaxy far away?
|
|
|
Post by Virgil on Jul 31, 2013 19:58:13 GMT
And it had vent shafts;)
|
|
|
Post by future on Aug 1, 2013 6:54:46 GMT
Indeed it did, good to see some kind of compromise
|
|